Guys, it became known recently that Brian Krebs is a heroin addict and he desperately needs the smack, so we have started the "Helping Brian Fund", and shortly we will create a bitcoin wallet called "Drugs for Krebs" which we will use to buy him the purest heroin on the Silk Road. My friends, his withdrawal is very bad, let’s join forces to help the guy! We will save Brian from the acute heroin withdrawal and the world will get slightly better!Fly had first caught Krebs' attention by taunting him on Twitter, sending him Tweets including insults and abuse, and totally-legit looking links. Probably either laced with malware, or designed to get Krebs' IP. He also took to posting personal details such as Krebs' credit report, directions to his house, and pictures of his front door on LiveJournal, of all places.
Cybercrooks have done some pretty crazy stuff to me in response to my reporting about them. But I don’t normally get this kind of closure. I look forward to meeting with Fly in person one day soon now that he will be just a short train ride away. And he may be here for some time: If convicted on all charges, Fly faces up to 30 years in U.S. federal prison.Fly ultimately was extradited. He plead guilty and was sentenced to 41 months in jail
"I don’t think there are enough facts to definitively point the finger at me," [Anna-senpai] said. "Besides this article, I was pretty much a nobody. No history of doing this kind of stuff, nothing that points to any kind of sociopathic behavior. Which is what the author is, a sociopath."He did, however, correct Krebs on the name of B Gata H Kei.
Yes. You pick a peer and after some setup, create a bitcoin transaction to fund the lightning channel; it’ll then take another transaction to close it and release your funds. You and your peer always hold a bitcoin transaction to get your funds whenever you want: just broadcast to the blockchain like normal. In other words, you and your peer create a shared account, and then use Lightning to securely negotiate who gets how much from that shared account, without waiting for the bitcoin blockchain.
Yes, Lightning is open source. Anyone can review the code (in the same way as the bitcoin code)
Similar to the bitcoin network, no one will ever own or control the Lightning Network. The code is open source and free for anyone to download and review. Anyone can run a node and be part of the network.
No, your bitcoin will never leave the blockchain. Instead your bitcoin will be held in a multi-signature address as long as your channel stays open. When the channel is closed; the final transaction will be added to the blockchain. “Off-chain” is not a perfect term, but it is used due to the fact that the transfer of ownership is no longer reflected on the blockchain until the channel is closed.
Example: A and B have a channel. 1 BTC each. A sends B 0.5 BTC. B sends back 0.25 BTC. Balance should be A = 0.75, B = 1.25. If A gets disconnected, B can publish the first Tx where the balance was A = 0.5 and B = 1.5. If the node B does in fact attempt to cheat by publishing an old state (such as the A=0.5 and B=1.5 state), this cheat can then be detected on-chain and used to steal the cheaters funds, i.e., A can see the closing transaction, notice it's an old one and grab all funds in the channel (A=2, B=0). The time that A has in order to react to the cheating counterparty is given by the CheckLockTimeVerify (CLTV) in the cheating transaction, which is adjustable. So if A foresees that it'll be able to check in about once every 24 hours it'll require that the CLTV is at least that large, if it's once a week then that's fine too. You definitely do not need to be online and watching the chain 24/7, just make sure to check in once in a while before the CLTV expires. Alternatively you can outsource the watch duties, in order to keep the CLTV timeouts low. This can be achieved both with trusted third parties or untrusted ones (watchtowers). In the case of a unilateral close, e.g., you just go offline and never come back, the other endpoint will have to wait for that timeout to expire to get its funds back. So peers might not accept channels with extremely high CLTV timeouts. -- Source
Tiny payments are possible: since fees are proportional to the payment amount, you can pay a fraction of a cent; accounting is even done in thousandths of a satoshi. Payments are settled instantly: the money is sent in the time it takes to cross the network to your destination and back, typically a fraction of a second.
Yes, but not in theory. You could make a poorer lightning network without it, which has higher risks when establishing channels (you might have to wait a month if things go wrong!), has limited channel lifetime, longer minimum payment expiry times on each hop, is less efficient and has less robust outsourcing. The entire spec as written today assumes segregated witness, as it solves all these problems.
No, for now. For the first version of the protocol, if you wanted to send a normal bitcoin transaction using your channel, you have to close it, send the funds, then reopen the channel (3 transactions). In future versions, you and your peer would agree to spend out of your lightning channel funds just like a normal bitcoin payment, allowing you to use your lightning wallet like a normal bitcoin wallet.
Not really. Anyone can set up a node, and so it’s a race to the bottom on fees. In practice, we may see the network use a nominal fee and not change very much, which only provides an incremental incentive to route on a node you’re going to use yourself, and not enough to run one merely for fees. Having clients use criteria other than fees (e.g. randomness, diversity) in route selection will also help this.
Lightning is already being tested on the Mainnet Twitter Link but as for a specific date, Jameson Lopp says it best
Nope, because there is no custody ever involved. It's just like forwarding packets. -- Source
Furthermore, the Lightning Network scales not with the transaction throughput of the underlying blockchain, but with modern data processing and latency limits - payments can be made nearly as quickly as packets can be sent. -- Source
Each exchange will get to decide and need to implement the software into their system, but some ideas have been outlined here: Google Doc - Lightning Exchanges
Note that by virtue of the usual benefits of cost-less, instantaneous transactions, lightning will make arbitrage between exchanges much more efficient and thus lead to consistent pricing across exchange that adopt it. -- Source
According to Rusty's calculations we should be able to store 1 million nodes in about 100 MB, so that should work even for mobile phones. Beyond that we have some proposals ready to lighten the load on endpoints, but we'll cross that bridge when we get there. -- Source
No you'd remember the information from the last time you started the app and only sync the differences. This is not yet implemented, but it shouldn't be too hard to get a preliminary protocol working if that turns out to be a problem. -- Source
Lightning is based on participants in the network running lightning node software that enables them to interact with other nodes. This does not require being a full bitcoin node, but you will have to run "lnd", "eclair", or one of the other node softwares listed above.
All lightning wallets have node software integrated into them, because that is necessary to create payment channels and conduct payments on the network, but you can also intentionally run lnd or similar for public benefit - e.g. you can hold open payment channels or channels with higher volume, than you need for your own transactions. You would be compensated in modest fees by those who transact across your node with multi-hop payments. -- Source
Sure, you can help write up educational material. You can learn and read more about the tech at http://dev.lightning.community/resources. You can test the various desktop and mobile apps out there (Lightning Desktop, Zap, Eclair apps). -- Source
No -- Source
lit doesn't depend on having your own full node -- it automatically connects to full nodes on the network. -- Source
LND uses a light client mode, so it doesn't require a full node. The name of the light client it uses is called neutrino
Upon opening a channel, the two endpoints first agree on a reserve value, below which the channel balance may not drop. This is to make sure that both endpoints always have some skin in the game as rustyreddit puts it :-)
For a cheat to become worth it, the opponent has to be absolutely sure that you cannot retaliate against him during the timeout. So he has to make sure you never ever get network connectivity during that time. Having someone else also watching for channel closures and notifying you, or releasing a canned retaliation, makes this even harder for the attacker. This is because if he misjudged you being truly offline you can retaliate by grabbing all of its funds. Spotty connections, DDoS, and similar will not provide the attacker the necessary guarantees to make cheating worthwhile. Any form of uncertainty about your online status acts as a deterrent to the other endpoint. -- Source
You typically want to have more than one channel open at any given time for redundancy's sake. And we imagine open and close will probably be automated for the most part. In fact we already have a feature in LND called autopilot that can automatically open channels for a user.
Frequency will depend whether the funds are needed on-chain or more useful on LN. -- Source
You don't really set up a "node" in the sense that anyone with more than one channel can automatically be a node and route payments. Fees on LN can be set by the node, and can change dynamically on the network. -- Source
Yes but it has to be implemented in the Lightning software being used. -- Source
You won't have to do anything. With autopilot enabled, it'll automatically open and close channels based on the availability of the network. -- Source
submitted by BasicConversation9 to u/BasicConversation9 [link] [comments]
1. Online multiplayer should not be locked behind a paywall.In response to the argument that the subscription will improve the servers that handle online matchmaking etc.
How is paying a subscription to Nintendo going to help fix the rubbish internet connectivity offered by my ISP. Could someone please explain?
If it does anything it will probably make it that much more difficult for me to upgrade to a better ISP/ network hardware. So it won't improve online multiplayer, there will still be plenty of disconnections and lagging players.
That isn’t to say that their online service will be bad. However I do believe that it will be the same as it was for the Wii U, and the same as it is now, currently, for the Switch.
This is the reality of the situation, if a player's internet connection is poor, then improving and upgrading the servers in some way isn't going to make any real difference.
The fact is there are reasons for using a dedicated serve servers for each game type, and Nintendo simply aren't going to implement them for smaller networks which are easy to manage, and in fact work faster without that middleman.
Dedicated servers won't improve games like Splatoon 2, Mario Kart 8 Deluxe or Smash Ultimate, since, for those games at least, it is quicker to communicate Peer to Peer, rather than Peer to Server to Peer again.
The diagrams below are simplified to show what a basic Client/Server topology looks like vs a Peer to Peer one.
Fortnite Battle Royale uses the Client/Server model because there are up to 100 players participating in each round.
In reality in the case of Fortnite Battle Royale there would be up to 100 consoles connected to a remote server. Large networks like this are not as easy to achieve using Peer to Peer. So they trade the faster, direct, distributed connections for the slower, indirect, bundled connections, because this would not be manageable without the server in between.
Splatoon 2 does not have that many players all playing simultaneously in each match. Hence it uses either the Peer to Peer model or the Client Hosted model, because these are more efficient for games with small numbers of players.
In Splatoon there are only up to 8 players in each match, which means 8 consoles, so the network is smaller, more easily manageable, and they can use direct connections (which are faster) between all the consoles.
So you should not pay the subscription, because they have no intention of implementing dedicated servers for these games. This is part of the reason online multiplayer should be free, since not every online game will benefit from dedicated servers.
Client/ Server vs Peer to Peer
"I've seen people time and time again say dedicated servers will make everything better, and that is a gross over generalisation, and it is not as straightforward as that. For example something like Splatoon 2 would probably actually benefit from being this whole Peer to Peer thing that we've got at the moment."Source;
"Peer-to-peer is generally considered obsolete for action games, but is still common in the real-time strategy genre due to its suitability for games with large numbers of tokens and small numbers of players. Instead of constantly transmitting the positions of 1000 troops, the game can make a one-off transmission of the fact that 1000 troops are selected and that the player in command of them just issued a move order."Source;
So it is dependent on the type of game, whether or not to use Peer to Peer. For something that has low numbers of players like Mario Kart 8 Deluxe, Splatoon 2 and Smash Ultimate, either the Peer to Peer model or the Client Hosted model is used. However for something with hundreds of players or more, like an MMO, dedicated servers or the Client/Server model is used.
Where small numbers of players are involved it is quicker for each console to talk directly to one another, than it is for them to have to go through a remote server to get the information to one another.
I have already solved my problems with lag and disconnecting, and they aren't simply to do with the fact that they are using Peer to Peer or Client Hosted networking models for these games. If Peer to Peer was so hopeless, as many people claim, Bitcoin, the world's most successful decentralised crypto-currency would not be able to function.
Even if Nintendo were to implement dedicated servers for one or two of their online games, Fortnite Battle Royale already has dedicated servers, provided by a third party for free, so what are we paying Nintendo for again? Also Steam on PC has a variety of online multiplayer games that use dedicated servers, but they seem to be able to sustain those servers, despite the fact that it is free to play online.
You need a Wii LAN adapter.
(Also, do not use Powerline kits. The reason why powerline is also affected by this relates to the way data is transmitted in the electrical circuit of your home, using a certain frequency, or range of frequencies in the case of multiple powerline adapters. So powerline data transmission may also suffer from problems with interference, due to electrical noise that may be present in that circuit. This is another important piece of information to remember, as many people who start using a wired Ethernet connection may be under the impression that it does not improve online multiplayer, if they are still using it in combination with a powerline kit.)
"Most of the networking issues in online games are caused inside the player's local network, where WiFi and powerline are the biggest offenders.When I first started playing online multiplayer, I was relying on a Wi-Fi connection to my Router, and I was experiencing a lot of lag and disconnections. I searched for a reason for this problem, and I found that Wi-Fi does not provide a stable enough connection between the console and your gateway. It was only when I started using a Wired Ethernet connection to my Router that I could play without the massive number of disconnections I was experiencing.
You will still experience a few disconnections occasionally, since the stability of the game depends on not just your connection, but that of the other players (who also need to be using wired LAN or you will still experience lag).
If any of the other 7 players in Splatoon are not using a LAN adapter, you will see them lag and possibly disconnect in the game. But I must emphasise that even if they did completely rewrite Splatoon 2 to use dedicated servers, you would still see those players lagging and disconnecting because this is a problem related to the notorious instability that you experience when using Wi-Fi. So it is the players local connection that really makes the difference.
There is a simple test you can use to verify what I am talking about regarding Wi-Fi instability.
If you have a PC or Laptop which has both a wired Ethernet adapter and a Wi-Fi adapter, you can run the ping command to check the latency of the connection between the computer and your gateway/ router, by pinging the IP address of the gateway/ router.
I ran this test using a Wi-Fi connection to my router from my PC. I could see how the latency of the connection between the PC and router was constantly going up and down, which isn't good for real time communication and stability.
I ran the test again using the same PC and router, but this time I used the wired Ethernet connection to the router. This time it stayed mostly constant. It no longer jumped around between 1ms and 9ms. It would stay at 1ms or 2ms.
But it was obvious this was the real problem, once I started using a wired connection for online multiplayer.
This is the real problem with Nintendo’s online multiplayer games, and it is compounded by the fact that Nintendo did not integrate an Ethernet connection into the Wii U or the dock for the Switch, so the majority of players are still using the built in Wi-Fi connection of their consoles to play online multiplayer.
Wi-Fi does not work well, when it comes to the real time communications required for online multiplayer. Basically this is because its wireless, and subject to interference very easily.
Nintendo need to produce a decent LAN adapter for the Switch. The officially licensed Hori LAN adapter isn't even USB 3.0, where the port in the back of the dock is USB 3.0. I know that it may not yet be functioning at USB 3.0 speeds, but that is supposed to be coming.
You can also use the official Wii/ Wii U LAN adapter with the Switch, since it is listed as being compatible on Nintendo's support site. So you don't need to buy another one, if you already have that.
What LAN Adapters Are Compatible With Nintendo Switch?
Just be careful which LAN adapter you buy, some third party adapters may not work at all with the console.
(Using a LAN adapter is only one part of the solution.)
Also don't connect two routers in series, since you will create a double NAT problem. Use a networking switch and a router. Enable UPnP in your router's settings, or try manual port forwarding. If this doesn't help then its an issue with the way your ISP works or your network hardware. You should be able to get NAT Type 2 if your ISP is any good.
The use of a networking switch is only recommended where it is absolutely necessary. If you can directly wire the console to your gateway/ router, then this is what you should do. But if you have no option, then I would recommend using a networking switch which prioritises certain ethernet ports for applications like online video games. There are simple unmanaged networking switches that will prioritise the traffic through one of their ports in order to minimise any delays, and in many cases you will see them being marketed towards people who play online video games.
ZyXEL GS-105B v3 5-Port Desktop Gigabit Switch
This is another reason online multiplayer should be free because if you pay the subscription, you aren't actually paying to fix anything regarding the actual multiplayer part of the service.
"How To Reduce Lag In Super Smash Bros. 4"
"Wii U Ethernet Adapter VS Wifi / Review?"
(Lag in last match is probably due to the opposing player using Wi-Fi or having a bad ISP)
"Squid Tip: Optimize Your Internet Connection!"
In relation to input lag in games on Wii U and the Switch;
Input lag occurs because either people are using the 5GHz radio communication of the Gamepad, or they are using a Pro Controller which uses 2.4GHz Bluetooth communication. This is why many people prefer to use a wired Gamecube controller along with the Gamecube controller adapter for Smash 4.
The Gamepad and the Pro Controller both use wireless communication which can also experience interference.
Also once they start charging, it will increase. It is inevitable. Just look at how the subscription price has increased for PS Plus. And I don't believe it will stop increasing once they start. Perhaps slowly, but surely.
2. There should be a free local save data backup option.Allow both local and online save backups for games like Splatoon 2.
Nintendo have made the excuse, that they will not allow people to backup save data for games like Splatoon 2 in order to combat cheating.
The following simple, yet effective, restrictions can be implemented in the system firmware of the console, in order to prevent cheating, while also allowing people to backup their save progress for these games;
Formatting the whole system would obviously erase the save data, but this would still deter players from simply erasing and restoring their save data, like when they lose their rank in Splatoon 2.
(Please note that these restrictions cannot be based on file date as that is subject to manipulation, this is why I believe it should be based simply on the presence of valid, uncorrupted save data.)
For games that require these restrictions, they could easily be integrated into the System Firmware. Just have the system perform the check on whether or not there is already valid save data.
This is the advantage of this solution. It is so simple to implement, it would work with existing games like Splatoon 2 without needing to patch every single competitive game that you wanted to be protected by these restrictions. No need for complex handshakes with online servers, where you may need to alte write additional servlets, and then have to patch all the games to work with those servlets.
People who want the "Save Data Cloud" are covered.
People who want local backups are also covered.
It can be done.
Nintendo can't expect people to start a game as challenging as Splatoon 2 all over again from scratch, and to be constantly in fear of losing their hard earned progress on a portable system. That would be extremely frustrating, especially when there is no need for it if they used the restrictions above.
I have read at least one comment where a Splatoon 2 player actually quit playing the game when all their progress was lost, and I am willing to bet there are many others.
Remember video games are supposed to be fun.
3. Apart from the instant games library that comes with the subscription, people should always have the option to purchase, and own a video game.If people want a service where they have instant access to a library of games, along with a save data cloud backup then that is okay, but do not dictate to other people that, those should be the only options.
Hidden Wiki Tor .onion urls directories. Deep Web News Portal – Hidden Wiki – Tor Wiki – Onion Urls and Links You can do this by turning off your wifi router and or unplugging your ethernet cable. Killing the web connection reduces odds that your private keys will not be leaked over the internet without you knowing it. Bitadress.org was designed to run just fine without an internet connection. 4. Move your mouse around the screen wildly as instructed by the site. This random movement generates a ... How to Unblock Blocked Websites in WiFi. WiFi, either in airports, restaurants, coffee shops, schools, universities or even at home, would be coded to block certain websites. Unfortunately, in many cases, the block can only be removed by... Bitcoin Core will request your router automatically configure itself to allow inbound connections to Bitcoin’s port, port 8333. Unfortunately many routers don’t allow automatic configuration, so you must manually configure your router. You may also need to configure your firewall to allow inbound connections to port 8333. Please see the following subsections for details. Bitcoin's security model assumes that your node is well connected to the rest of the network, so even in less-censored countries using bitcoin over both Tor and clearnet can avoid being partitioned from the network by the internet service provider. Preserving privacy means not only hiding the content of messages, but also hiding who is talking to whom (traffic analysis). Tor provides anonymous ...
[index]          
In order to use the Open DNS FamilyShield service for your protection, you have to use the following DNS servers on your router (for global protection) or in every Internet connected device. 208 ... Your Internet access is blocked. Firewall or antivirus software may have blocked the connection. ERR_NETWORK_ACCESS_DENIED Solution: How to unblock Internet ... Bitcoin ready for massive price reversal, institutional crypto demand slows, and huge BTC and Ethereum adoption news! LOLLI (Bitcoin Rewards) - https://lolli... How to block a website using your router - Duration: 4:30. TheComputertips 290,112 views. 4:30. How to block websites using Google Chrome (UPDATED 2014) - Duration: 12:19. ... Need some help setting up your new Teltonika RUTX09 router? Watch our quick start guide video and follow the step by step instructions to easily set up your new router for operation.